In MEDIEVAL fortress there were some ways to detect someone digging under your feets. IMHO both of this event made by Tylan directly because he don't like his game to be seen as "Dwarf Fortress in space", so they both ended completely unbalanced and without any ways to counter/negate them in late game.Īgain - say "no" to Tylan complexes :) And thank him for being generous enough to allow us do it ^_^ Solar flame able to bypass protected electronics will be quite deadly for human beings so without additional radiation damage is extremly stupid event. This event and solar flare IMHO mandatory to be disable, they are simply beyound any logic. Say "no" to teleporting xenos, we already have droppod filled with robots (at least this is reasonable). Originally posted by corisai:+1 for disable incident as long as our ground-penetrating scanner unable to determine someone digging directly under our base*. Destroy the remaining Hives manually, clean up the corpses for Kibble, repeat from Step 5. If you can open up the section toward the outdoors, your colonists will be safe to enter the area to extinguish lingering fires. You may get one or two Hives outside of the section, but they should be much more managable than 20+ Hives inside critical portions of your base.Īfter all insects are dead, you will need to deconstruct the containing wall do not use the doors until after you vent all the heat from the section. Fire from the IDE traps will drastically increase the temperature inside the section, inflicting burns and rapid Heat Stroke upon the Infestation. After the Insects spawn, they will start setting off the IDE traps, then start melee attacking your containing wall, which is far slower than mining it. Most of the Hives should be contained within this section, if RNG smiles your way. This trick is supposed to make an irresistable spawn location for the Hives.
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